Graal Pastebin

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Pasted on April 17, 2011.
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//#CLIENTSIDE
const ZOOM_MIN = 1;
const ZOOM_DEFAULT = 1;
const ZOOM_MAX = 5;
 
const NAME_ZOOM_IN = "+";
const NAME_ZOOM_OUT = "-";
 
const NAME_HORIZONTAL = "Horizontal";
const NAME_VERTICAL = "Vertical";
 
const BLOCK_HORIZONTAL = 8;
const BLOCK_VERTICAL = 11;
 
const COLOR_WALL = "0,0,50";
const COLOR_FLOOR = "200,200,255";
 
const EXPORT_FLOOR = ".";
const EXPORT_WALL = "X";
 
const GUI_PADDING = 5;
 
function ChatBar.onAction() {
  if (ChatBar.text == ":dungeon") {
    ChatBar.text = "";
    ChatBar.visible = false;
 
    sleep(0.05); // give the chat bar a frame to hide first
 
    this.drawWindow();
  }
}
 
function drawWindow() {
  if (DungeonEditor_Window != null) {
    DungeonEditor_Window.destroy();
  }
 
  new GuiWindowCtrl("DungeonEditor_Window") {
    profile = GuiBlueWindowProfile;
 
    clientRelative = canClose = canMinimize = canMaximize = canResize = true;
    isExternal = false;
 
    clientWidth = 300;
    clientHeight = 300;
 
    minExtent = {280, 200};
 
    x = (GraalControl.width / 2) - (width / 2);
    y = (GraalControl.height / 2) - (height / 2);
 
    text = "Dungeon Editor";
 
    temp.currentY = GUI_PADDING;
 
    temp.blockTypes = {
      {NAME_HORIZONTAL, BLOCK_HORIZONTAL},
      {NAME_VERTICAL, BLOCK_VERTICAL}
    };
 
    temp.i = 0;
 
    for (temp.blockType : blockTypes) {
      new GuiTextEditCtrl("DungeonEditor_Block_" @ blockType[0] @ "_Count") {
        DungeonEditor_Window.blockCounts.add(this);
 
        profile = GuiBlueTextEditProfile;
 
        useOwnProfile = true;
        profile.fontSize = 18;
        profile.align = "center";
 
        width = 40;
        height = 30;
 
        alpha = 0.8;
 
        x = 110 + (GUI_PADDING * 2);
        y = currentY;
 
        this.blockTypeID = i;
 
        thiso.catchEvent(this, "onTextChanged", "onBlockSizeChanged");
      }
 
      new GuiTextCtrl("DungeonEditor_Block_" @ blockType[0] @ "_Label") {
        useOwnProfile = true;
 
        // fix: align doesn't work with GuiBlueTextProfile, why?
        profile.fontColor = GuiBlueTextProfile.fontColor;
 
        profile.justify = "right";
        profile.modal = false;
 
        x = GUI_PADDING;
        y = currentY;
 
        width = 110;
        height = profile.getTextHeight();
 
        currentY += height;
 
        text = blockType[0] @ " blocks:";
      }
 
      new GuiTextCtrl("DungeonEditor_Block_" @ blockType[0] @ "_Label_Size") {
        useOwnProfile = true;
 
        // fix: align doesn't work with GuiBlueTextProfile, why?
        profile.fontColor = GuiBlueTextProfile.fontColor;
 
        profile.justify = "right";
        profile.modal = false;
        profile.fontSize = 12;
 
        x = GUI_PADDING;
        y = currentY;
 
        width = 110;
        height = profile.getTextHeight();
 
        currentY += height;
 
        text = "(" @ blockType[1] @ " tiles each)";
      }
 
      currentY += GUI_PADDING;
      i ++;
    }
 
    new GuiMLTextCtrl("DungeonEditor_MapSize") {
      profile = GuiBlueMLTextProfile;
 
      x = 150 + (GUI_PADDING * 3);
      y = GUI_PADDING; //((currentY - GUI_PADDING) / 2) - profile.getTextHeight();
 
      width = DungeonEditor_Window.clientWidth - x - GUI_PADDING;
      text = "<center><b>Map size:</b>\n4x4 levels";
 
      horizSizing = "width";
    }
 
    temp.zoomOptions = {NAME_ZOOM_OUT, NAME_ZOOM_IN};
    temp.zoomY = currentY - 24 - GUI_PADDING; //(GUI_PADDING * 2) + ((DungeonEditor_MapSize.profile.getTextHeight() + 1) * 2);
    temp.i = 0;
 
    for (temp.zoomOption : zoomOptions) {
      new GuiButtonCtrl("DungeonEditor_Zoom_" @ i) {
        DungeonEditor_Window.zoomButtons.add(this);
 
        profile = GuiBlueButtonProfile;
 
        width = 24;
        height = width;
 
        x = DungeonEditor_Window.clientWidth - (GUI_PADDING * ((1 - i) + 1)) - (((1 - i) + 1) * width);
        y = zoomY;
 
        text = zoomOption;
 
        horizSizing = "left";
 
        this.zoomAction = (i == 0 ? (- 1) : 1);
        thiso.catchEvent(this, "onAction", "onChangeZoom");
      }
 
      i ++;
    }
 
    temp.firstZoomButton = DungeonEditor_Window.zoomButtons[0];
 
    new GuiTextCtrl("DungeonEditor_Zoom_Label") {
      useOwnProfile = true;
 
      // fix: align doesn't work with GuiBlueTextProfile, why?
      profile.fontColor = GuiBlueTextProfile.fontColor;
 
      profile.justify = "right";
      profile.modal = false;
      profile.fontStyle = "b";
 
      x = GUI_PADDING;
      y = zoomY + 4;
 
      width = firstZoomButton.x - x - GUI_PADDING;
      height = profile.getTextHeight();
 
      horizSizing = "width";
 
      text = "Zoom:";
    }
 
    // currentY += firstZoomButton.y + currentY;
    temp.buttonHeight = 28;
 
    new GuiScrollCtrl("DungeonEditor_BlockScroll") {
      profile = GuiBlueScrollProfile;
 
      useOwnProfile = true;
      profile.border = 1;
 
      x = GUI_PADDING;
      y = currentY;
 
      width = DungeonEditor_Window.clientWidth - (x * 2);
      height = DungeonEditor_Window.clientHeight - y - (GUI_PADDING * 2) - buttonHeight;
 
      horizSizing = "width";
      vertSizing = "height";
 
      vScrollBar = hScrollBar = "dynamic";
    }
 
    // button row
    new GuiButtonCtrl("DungeonEditor_ExternalToggle") {
      profile = GuiBlueButtonProfile;
 
      width = buttonHeight;
      height = buttonHeight;
 
      x = GUI_PADDING;
      y = DungeonEditor_Window.clientHeight - GUI_PADDING - height;
 
      hint = "Toggle between internal and external display.";
 
      text = "";
 
      vertSizing = "top";
    }
 
    new GuiButtonCtrl("DungeonEditor_Load") {
      profile = GuiBlueButtonProfile;
 
      width = 120;
      height = buttonHeight;
 
      temp.prevButton = DungeonEditor_ExternalToggle;
 
      x = prevButton.x + prevButton.width + GUI_PADDING;
      y = DungeonEditor_Window.clientHeight - GUI_PADDING - height;
 
      hint = "Load a map from an existing Dungeon.txt file.";
 
      text = "Load Dungeon";
 
      vertSizing = "top";
    }
 
    new GuiButtonCtrl("DungeonEditor_Save") {
      profile = GuiBlueButtonProfile;
      height = buttonHeight;
 
      temp.prevButton = DungeonEditor_Load;
 
      x = prevButton.x + prevButton.width + GUI_PADDING;
      y = DungeonEditor_Window.clientHeight - GUI_PADDING - height;
 
      width = DungeonEditor_Window.clientWidth - x - GUI_PADDING;
 
      hint = "Export the dungeon you've created into Dungeon.txt format.";
 
      text = "Save Dungeon";
 
      horizSizing = "width";
      vertSizing = "top";
    }
  }
 
  this.setZoom(ZOOM_DEFAULT);
  this.setBlocks(32, 23);
}
 
function DungeonEditor_Save.onAction() {
  temp.exportedText = "";
 
  for (temp.blockRow : DungeonEditor_BlockScroll.blockRows) {
    for (temp.block : blockRow) {
      exportedText @= block.isFloor ? EXPORT_FLOOR : EXPORT_WALL;
    }
 
    exportedText @= "\n";
  }
 
  exportedText = exportedText.substring(0, exportedText.length() - 1);
 
  this.drawSaveWindow(exportedText);
}
 
function DungeonEditor_Load.onAction() {
  this.drawLoadWindow();
}
 
function setZoom(zoomLevel) {
  this.zoomLevel = zoomLevel;
 
  DungeonEditor_Window.zoomButtons[0].active = zoomLevel > ZOOM_MIN;
  DungeonEditor_Window.zoomButtons[1].active = zoomLevel < ZOOM_MAX;
 
  temp.by = 0;
 
  for (temp.blockRow : DungeonEditor_BlockScroll.blockRows) {
    temp.bx = 0;
 
    for (temp.block : blockRow) {
      block.x = this.getBlockX(bx);
      block.y = this.getBlockY(by);
 
      block.width = this.getBlockWidth();
      block.height = this.getBlockHeight();
 
      bx ++;
    }
 
    by ++;
  }
}
 
function onBlockSizeChanged(sizeEdit) {
  if (sizeEdit.text == "") {
    return;
  }
 
  temp.blockTypeID = sizeEdit.blockTypeID;
  temp.newDim = min(100, max(1, abs(int(sizeEdit.text))));
 
  if (newDim != sizeEdit.text) {
    return sizeEdit.text = newDim;
  }
 
  if (this.blockSize[blockTypeID] == newDim) {
    return;
  }
 
  temp.newSize = this.blockSize;
  newSize[blockTypeID] = newDim;
 
  this.setBlocks(newSize[0], newSize[1]);
 
  sizeEdit.makeFirstResponder(true);
}
 
function ceil(num) {
  if (int(num) != num) {
    return int(num) + 1;
  }
 
  return num;
}
 
function updateMapSize() {
  temp.mapWidth = ceil((this.blockSize[0] * BLOCK_HORIZONTAL) / 64);
  temp.mapHeight = ceil((this.blockSize[1] * BLOCK_VERTICAL) / 64);
 
  DungeonEditor_MapSize.text = "<center><b>Map size:</b>\n" @ mapWidth @ "x" @ mapHeight @ " levels";
}
 
function setBlocks(horizBlocks, vertBlocks) {
  this.blockSize = {horizBlocks, vertBlocks};
 
  temp.horizEdit = DungeonEditor_Window.blockCounts[0];
  temp.vertEdit = DungeonEditor_Window.blockCounts[1];
 
  if (horizEdit.text != horizBlocks) {
    horizEdit.text = horizBlocks;
  }
 
  if (vertEdit.text != vertBlocks) {
    vertEdit.text = vertBlocks;
  }
 
  this.updateMapSize();
 
  with (DungeonEditor_BlockScroll) {
    if (this.blockRows.size() > 0) {
      // already has blocks in it, chop some off if needed
      // chop from the right
      if (this.blockRows[0].size() > horizBlocks) {
        temp.rowCount = 0;
 
        for (temp.blockRow : this.blockRows) {
          for (temp.i = (blockRow.size() - 1); i > (horizBlocks - 1); i --) {
            blockRow[i].destroy();
            this.blockRows[rowCount].delete(i);
          }
 
          rowCount ++;
        }
      } else if (this.blockRows[0].size() < horizBlocks) {
        // need to add columns
        temp.rowCount = 0;
 
        for (temp.blockRow : this.blockRows) {
          for (temp.i = blockRow.size(); i < horizBlocks; i ++) {
            temp.block = newBlock(i, rowCount);
            this.blockRows[rowCount].add(block);
          }
 
          rowCount ++;
        }
      }
 
      // chop from the bottom
      if (this.blockRows.size() > vertBlocks) {
        for (temp.i = (this.blockRows.size() - 1); i > (vertBlocks - 1); i --) {
          temp.blockRow = this.blockRows[i];
 
          for (temp.block : blockRow) {
            block.destroy();
          }
 
          this.blockRows.delete(i);
        }
      } else if (this.blockRows.size() < vertBlocks) {
        // need to add rows
        for (temp.i = this.blockRows.size(); i < vertBlocks; i ++) {
          this.blockRows.add(newBlockRow(i, horizBlocks));
        }
      }
    } else {
      // doesn't have blocks yet, make some
      for (temp.blockRow = 0; blockRow < vertBlocks; blockRow ++) {
        this.blockRows.add(newBlockRow(blockRow, horizBlocks));
      }
    }
 
    thiso.colorBlocks();
  }
}
 
function newBlockRow(blockRow, horizBlocks) {
  temp.row = null;
 
  for (temp.blockColumn = 0; blockColumn < horizBlocks; blockColumn ++) {
    row.add(newBlock(blockColumn, blockRow));
  }
 
  return row;
}
 
function newBlock(bx, by) {
  temp.block = null;
 
  new GuiControl("DungeonEditor_Block_" @ bx @ "_" @ by) {
    block = this;
 
    useOwnProfile = true;
 
    profile.opaque = true;
    profile.fillColor = {0, 0, 0};
    profile.modal = true;
 
    minExtent = {0, 0};
 
    width = thiso.getBlockWidth();
    height = thiso.getBlockHeight();
 
    x = thiso.getBlockX(bx);
    y = thiso.getBlockY(by);
 
    this.isFloor = false;
 
    cursor = "pointer";
 
    thiso.catchEvent(this, "onMouseDown", "onSwitchBlock");
    thiso.catchEvent(this, "onMouseDragged", "onSwitchBlockDrag");
  }
 
  return block;
}
 
function onSwitchBlock(block) {
  block.isFloor = ! block.isFloor;
  thiso.colorBlock(block);
 
  this.dragSet = block.isFloor;
}
 
function onSwitchBlockDrag(block) {
  block.isFloor = this.dragSet;
  thiso.colorBlock(block);
}
 
function colorBlocks() {
  with (DungeonEditor_BlockScroll) {
    for (temp.blockRow : this.blockRows) {
      for (temp.block : blockRow) {
        thiso.colorBlock(block);
      }
    }
  }
}
 
function colorBlock(block) {
  block.profile.fillColor = block.isFloor ? COLOR_FLOOR : COLOR_WALL;
}
 
function getBlockX(bx) {
  return bx * ((BLOCK_HORIZONTAL * thiso.zoomLevel) + 1);
}
 
function getBlockY(by) {
  return by * ((BLOCK_VERTICAL * thiso.zoomLevel) + 1);
}
 
function getBlockWidth() {
  return BLOCK_HORIZONTAL * thiso.zoomLevel;
}
 
function getBlockHeight() {
  return BLOCK_VERTICAL * thiso.zoomLevel;
}
 
function onChangeZoom(button) {
  this.setZoom(this.zoomLevel + button.zoomAction);
}
 
function DungeonEditor_ExternalToggle.onAction() {
  DungeonEditor_Window.isExternal = ! DungeonEditor_Window.isExternal;
}
 
function drawSaveWindow(exportedText) {
  if (DungeonEditorSave_Window != null) {
    DungeonEditorSave_Window.destroy();
  }
 
  new GuiWindowCtrl("DungeonEditorSave_Window") {
    profile = GuiBlueWindowProfile;
 
    clientRelative = canClose = canMinimize = canMaximize = canResize = true;
    isExternal = DungeonEditor_Window.isExternal;
 
    clientWidth = 225;
    clientHeight = 175;
 
    minExtent = {200, 150};
 
    x = (GraalControl.width / 2) - (width / 2);
    y = (GraalControl.height / 2) - (height / 2);
 
    text = "Dungeon Editor Export";
 
    this.showTop();
 
    new GuiMLTextCtrl("DungeonEditorSave_Help") {
      profile = GuiBlueMLTextProfile;
 
      x = GUI_PADDING;
      y = GUI_PADDING;
 
      width = DungeonEditorSave_Window.clientWidth - (x * 2);
 
      text = "<center>Paste the following code into your Dungeon.txt file:";
 
      horizSizing = "width";
    }
 
    new GuiScrollCtrl("DungeonEditorSave_Scroll") {
      profile = GuiBlueScrollProfile;
 
      useOwnProfile = true;
      profile.border = 1;
 
      x = GUI_PADDING;
      y = 50;
 
      width = DungeonEditorSave_Window.clientWidth - (x * 2);
      height = DungeonEditorSave_Window.clientHeight - y - GUI_PADDING;
 
      vertSizing = "height";
      horizSizing = "width";
 
      hScrollBar = vScrollBar = "alwaysOn";
 
      new GuiMLTextEditCtrl("DungeonEditorSave_Text") {
        profile = GuiBlueMLTextProfile;
 
        wordwrap = false;
 
        useOwnProfile = true;
        profile.fontType = "Courier New";
 
        x = 2;
        y = 2;
 
        width = DungeonEditorSave_Scroll.clientWidth;
 
        text = exportedText;
      }
    }
  }
}
 
function DungeonEditorSave_Help.onResize(newWidth, newHeight) {
  DungeonEditorSave_Scroll.y = newHeight + (GUI_PADDING * 2);
  DungeonEditorSave_Scroll.height = DungeonEditorSave_Window.clientHeight - DungeonEditorSave_Scroll.y - GUI_PADDING;
}
 
function drawLoadWindow() {
  if (DungeonEditorLoad_Window != null) {
    DungeonEditorLoad_Window.destroy();
  }
 
  new GuiWindowCtrl("DungeonEditorLoad_Window") {
    profile = GuiBlueWindowProfile;
 
    clientRelative = canClose = canMinimize = canMaximize = canResize = true;
    isExternal = DungeonEditor_Window.isExternal;
 
    clientWidth = 225;
    clientHeight = 175;
 
    minExtent = {200, 150};
 
    x = (GraalControl.width / 2) - (width / 2);
    y = (GraalControl.height / 2) - (height / 2);
 
    text = "Dungeon Editor Load";
 
    this.showTop();
 
    new GuiMLTextCtrl("DungeonEditorLoad_Help") {
      profile = GuiBlueMLTextProfile;
 
      x = GUI_PADDING;
      y = GUI_PADDING;
 
      width = DungeonEditorLoad_Window.clientWidth - (x * 2);
 
      text = "<center>Enter your Dungeon.txt file here to edit it:";
 
      horizSizing = "width";
    }
 
    new GuiScrollCtrl("DungeonEditorLoad_Scroll") {
      profile = GuiBlueScrollProfile;
 
      useOwnProfile = true;
      profile.border = 1;
 
      x = GUI_PADDING;
      y = 50;
 
      width = DungeonEditorLoad_Window.clientWidth - (x * 2);
      height = DungeonEditorLoad_Window.clientHeight - y - GUI_PADDING;
 
      vertSizing = "height";
      horizSizing = "width";
 
      hScrollBar = vScrollBar = "alwaysOn";
 
      new GuiMLTextEditCtrl("DungeonEditorLoad_Text") {
        profile = GuiBlueMLTextProfile;
 
        wordwrap = false;
 
        useOwnProfile = true;
        profile.fontType = "Courier New";
 
        x = 2;
        y = 2;
 
        width = DungeonEditorLoad_Scroll.clientWidth;
 
        text = "";
      }
    }
 
    new GuiButtonCtrl("DungeonEditorLoad_Load") {
      profile = GuiBlueButtonProfile;
 
      width = DungeonEditorLoad_Window.clientWidth - (GUI_PADDING * 2);
      height = 28;
 
      x = GUI_PADDING;
      y = DungeonEditorLoad_Window.clientHeight - height - GUI_PADDING;
 
      text = "Load";
 
      vertSizing = "top";
      horizSizing = "width";
    }
  }
}
 
function DungeonEditorLoad_Help.onResize(newWidth, newHeight) {
  DungeonEditorLoad_Scroll.y = newHeight + (GUI_PADDING * 2);
  DungeonEditorLoad_Scroll.height = DungeonEditorLoad_Window.clientHeight - DungeonEditorLoad_Scroll.y - (GUI_PADDING * 2) - DungeonEditorLoad_Load.height;
}
 
function DungeonEditorLoad_Load.onAction() {
  temp.lines = DungeonEditorLoad_Text.getLines();
  this.setBlocks(lines[0].length(), lines.size());
 
  temp.lineCount = 0;
  for (temp.line : lines) {
    for (temp.blockCount = 0; blockCount < line.length(); blockCount ++) {
      temp.char = line.charat(blockCount);
      DungeonEditor_BlockScroll.blockRows[lineCount][blockCount].isFloor = (char == EXPORT_FLOOR);
    }
 
    lineCount ++;
  }
 
  this.colorBlocks();
}
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